Staxel

Staxel (2016)

Staxel is a fun and friendly voxel-based town-life RPG taking inspiration from titles like Animal Crossing, Harvest Moon, and Minecraft. I worked in the Staxel team as a narrative designer, which means I touched a large variety of systems and elements in the game, including world design, lore, NPC design/dialogue, AI design, and general game design documentation work.

Additionally, I was also largely responsible for the game’s early marketing materials, including press releases, marketing copy, Vines, and two trailers. A big highlight of my time on Staxel was solo demoing the game for three days straight at PAX Australia 2015. I’m pretty proud of that!

farm

bridge

dungeon

 

damon's blog… portfolio… thing.