Staxel is a fun and friendly voxel-based town-life RPG taking inspiration from titles like Animal Crossing, Harvest Moon, and Minecraft. I worked within the Staxel team as a narrative designer, which means I touched a large variety of systems and elements in the game, including procedural world/content design, procedural narrative, lore, NPC design/dialogue, AI design, and general game design documentation work.

Additionally, I was also largely responsible for the game’s early marketing materials, including press releases/outreach, marketing copy, Vines, two trailers, and solo demoing the game for three days straight at PAX Australia 2015.