I was ten when I first sat down to play Metroid Prime. I remember finding it difficult, and opaque. Samus’ struggles were unfamiliar to me, and, I guess, in most ways, they still are. My stepfather and I both had problems with the game. I was more interested in reading the lore than fighting enemies, and even though I guess he thought of it as a sort of bonding activity, he wasn’t very good at the game and I wasn’t very good at watching him be not very good at the game. At least he tried.
Time to dust this blog off!
I’m doing the NaNoRenO 2016 game jam right now, making a short, surreal visual novel in the Ren’Py VN engine with Jen Tracy and Maize Wallin. My first experience with the engine was in the middle of last year, when I wrote and produced RE\VISION for #wagchallenge. One of my biggest challenges with that project was figuring out how to put image elements in the right place – Ren’Py’s ATL (Animation and Transform Language) is an incredibly powerful tool, but it’s also pretty incomprehensible to new users. So, with that in mind, I’m gonna show you how to define screen positions, both relative and precise, and include code snippets that you’re totally free to steal and use for yourself. :D
We made another game! It went great, mostly. Let’s talk about it. Continue reading Postmortem: RE\VISION
This is the post I promised I’d write in the Steal My Artificial Heart portmortem. Good job, me! Content warning: this post contains some introspection. Please avoid if that sort of thing makes you feel nauseous.
Continue reading Steal My Artificial Heart is out: what now?
I just spent a month and a half making a videogame! This is exciting for a number of reasons. I am going to write those reasons right here. No preamble, I’m bloody exhausted.