Metroid Prime and Player Agency

It’s 3 AM on a Friday morning. I’m in the middle of changing antidepressant medications, and dissociating wildly. I’ve had these thoughts brewing in my mind for a long time. These three things are related, somehow. I hope they make sense.

I was ten when I first sat down to play Metroid Prime. I remember finding it difficult, and opaque. Samus’ struggles were unfamiliar to me, and, I guess, in most ways, they still are. My stepfather and I both had problems with the game. I was more interested in reading the lore than fighting enemies, and even though I guess he thought of it as a sort of bonding activity, he wasn’t very good at the game and I wasn’t very good at watching him be not very good at the game. At least he tried. Continue reading Metroid Prime and Player Agency

Ren’Py Primer: Simple Transforms

Time to dust this blog off!

I’m doing the NaNoRenO 2016 game jam right now, making a short, surreal visual novel in the Ren’Py VN engine with Jen Tracy and Maize Wallin. My first experience with the engine was in the middle of last year, when I wrote and produced RE\VISION for #wagchallenge. One of my biggest challenges with that project was figuring out how to put image elements in the right place – Ren’Py’s ATL (Animation and Transform Language) is an incredibly powerful tool, but it’s also pretty incomprehensible to new users. So, with that in mind, I’m gonna show you how to define screen positions, both relative and precise, and include code snippets that you’re totally free to steal and use for yourself. :D

Onwards!  Continue reading Ren’Py Primer: Simple Transforms

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